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	<title>alienbraincookies.com &#187; game</title>
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		<title>Santa + Fanta = DEATH RAY MANTA for iOS!</title>
		<link>http://www.alienbraincookies.com/criticised/game-reviews/santa-fanta-death-ray-manta-for-ios/</link>
		<comments>http://www.alienbraincookies.com/criticised/game-reviews/santa-fanta-death-ray-manta-for-ios/#comments</comments>
		<pubDate>Thu, 31 Jan 2013 11:27:35 +0000</pubDate>
		<dc:creator><![CDATA[alienbc]]></dc:creator>
				<category><![CDATA[Game reviews]]></category>
		<category><![CDATA[Stuff criticised]]></category>
		<category><![CDATA[arena shooter]]></category>
		<category><![CDATA[bagfullofwrong]]></category>
		<category><![CDATA[death ray manta]]></category>
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		<category><![CDATA[glowy]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iphone]]></category>
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		<category><![CDATA[jeff murray]]></category>
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		<category><![CDATA[Rob Fearon]]></category>
		<category><![CDATA[robotron]]></category>
		<category><![CDATA[santa]]></category>

		<guid isPermaLink="false">http://www.alienbraincookies.com/?p=760</guid>
		<description><![CDATA[Death Ray Manta is an arcade game about making stuff explode. It is just 69 of your EARTH PENCE at launch. That's like a dollar or something. It's a steal, and a blast. Full review with added Santa!]]></description>
				<content:encoded><![CDATA[<p style="text-align: right;"><span style="color: #000000;"> </span></p>
<p><a href="http://www.alienbraincookies.com/wp-content/uploads/2013/01/santa-iphon.png"><img class=" alignright" style="margin-left: 10px; margin-right: 10px;" title="You need DRM. Santa loves DRM. A new arcade game for iPhone, iPad, iPod." alt="" src="http://www.alienbraincookies.com/wp-content/uploads/2013/01/santa-iphon.png" width="320" height="240" /></a></p>
<p><strong>YES</strong>. Death Ray Manta (DRM) &#8211; the classic arena shoot-em-up game from Indie God, <a href="http://www.futureofvideogames.co.uk/death-ray-manta-for-ios.html" target="_blank">Rob Fearon</a>, is out now for iPhone and iPad and iPod and also your eyes.</p>
<p>That&#8217;s probably Rob on the right, there.</p>
<p>Death Ray Manta is an arcade game about making stuff explode.</p>
<p>It is just 69 of your EARTH PENCE at launch. That&#8217;s like a dollar or something. It&#8217;s a steal, and a blast.</p>
<p><a title="Get Death Ray Manta on the iTunes App Store thing" href="https://itunes.apple.com/us/app/the-drm-death-ray-manta/id592858193?ls=1&amp;mt=8" target="_blank"><img class="size-full wp-image-744 alignleft" title="download_on_the_app_store_badge_us-uk_135x40" alt="" src="http://www.alienbraincookies.com/wp-content/uploads/2013/01/download_on_the_app_store_badge_us-uk_135x40.png" width="135" height="40" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<hr />
<p>&nbsp;</p>
<table class="aligncenter">
<tbody>
<tr>
<td><a href="http://www.alienbraincookies.com/wp-content/uploads/2013/01/DRM-title-screen.png"><img class="alignleft size-medium wp-image-750" style="margin-left: 10px; margin-right: 10px;" title="DRM-title-screen" alt="DRM title screen" src="http://www.alienbraincookies.com/wp-content/uploads/2013/01/DRM-title-screen-300x200.png" width="300" height="200" /></a></td>
<td width="50px"></td>
<td><a href="http://www.alienbraincookies.com/wp-content/uploads/2013/01/drm-death-screen.png"><img class="alignright size-medium wp-image-751" style="margin-left: 10px; margin-right: 10px;" title="drm-death-screen" alt="DRM death screen" src="http://www.alienbraincookies.com/wp-content/uploads/2013/01/drm-death-screen-300x200.png" width="300" height="200" /></a></td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<blockquote><p><em>Death Ray Manta is an ARCADE GAME. Two sticks and a screen full of laser beams&#8230;Death Ray Manta does not waste your time. There is no guff, no IAP, no upgrades, just a videogame. Tap to start. Score higher&#8230;.Death Ray Manta is a game about blowing up stuff. All the stuff.</em><br />
(<a href="http://www.futureofvideogames.co.uk/death-ray-manta-for-ios.html" target="_blank">official DRM game site, with DRM vids and more words</a>)</p></blockquote>
<hr />
<p><strong style="font-size: 1.5em;">What is DRM? Why Santa? Why Fanta?</strong></p>
<p><strong><a href="http://www.alienbraincookies.com/wp-content/uploads/2013/01/santa-fanta-death-ray-manta1.png"><img class="alignright" style="margin-left: 10px; margin-right: 10px;" title="santa-fanta-death-ray-manta" alt="" src="http://www.alienbraincookies.com/wp-content/uploads/2013/01/santa-fanta-death-ray-manta1.png" width="326" height="384" /></a></strong></p>
<p>Take the mind-bending, tooth-melting, eye-searing slap in the face that is a can of cold Fanta.</p>
<p>Add the warm, fuzzy, soft-bearded Santa snuggle of your childhood memories.</p>
<p>DEATH RAY MANTA is what you get.</p>
<p>This awesome conversion of an awesome game has been brought to iOS by Jeff Murray of <a href="http://www.psychicparrotgames.com/" target="_blank">Psychic Parrot Games</a>. That&#8217;s probably him on the right there. I couldn&#8217;t find a picture of Santa wearing a parrot.</p>
<h2><strong><br />
Seriously, what is it?</strong></h2>
<p><strong></strong>DRM is a very pretty arena shoot-em-up that manages to be soft and brutal at the same time.</p>
<p>You control a little glowy manta ray. You&#8217;re in an arena, Robotron-style. Hordes of glowing bad guys try to kill you: you have a massive laser death ray and you shoot the glowy death that makes them explode into even more glowy shrapnel.</p>
<p>It&#8217;s hypnotic, relentless and very pretty. It sounds pretty groovy too.</p>
<h2><strong><br />
How hard is your manta?</strong></h2>
<p><strong></strong>The most you can score is 64 (I think), but you&#8217;re not gonna get anywhere near that. The early levels welcome you with big glowing neon arms, but only so the hard ones can melt your teeth off later.</p>
<p>Your gums, however, will keep smilin&#8217; through.</p>
<p>It&#8217;s a serious game that doesn&#8217;t take itself (or you) too seriously. One life, no saves: it&#8217;s a simple distraction or a serious challenge &#8211; it just depends how you play it. You don&#8217;t &#8216;lose&#8217;. You just get as far as you can possibly get, and then try again and do better.</p>
<p>&nbsp;</p>
<h2><strong>Finding the tiffin</strong></h2>
<p><strong></strong>Oh, and the tiffin. There&#8217;s a thing called a tiffin on every level. Collect it and you&#8217;ll add even more power to your massive laser death ray. Makes things even crazier, which makes it a bit harder, but then your death ray is significantly more deadly, which makes things a bit easier.</p>
<h2><strong><br />
Love your Manta, just like Santa.<br />
</strong></h2>
<p>Will you make it past An American Manta in London? Will you reach The Abominable Dr. Manta? Is there really a level called Debbie Does Manta? Only one way to find out&#8230;</p>
<h2><strong style="font-size: 0.75em;">Get DRM on the App Store now!</strong></h2>
<h5><a title="Get Death Ray Manta on the iTunes App Store thing" href="https://itunes.apple.com/us/app/the-drm-death-ray-manta/id592858193?ls=1&amp;mt=8" target="_blank"><img title="download_on_the_app_store_badge_us-uk_135x40" alt="" src="http://www.alienbraincookies.com/wp-content/uploads/2013/01/download_on_the_app_store_badge_us-uk_135x40.png" width="135" height="40" /></a></h5>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Warhammer 40,000 Space Marine &#8211; the poem</title>
		<link>http://www.alienbraincookies.com/criticised/game-reviews/warhammer-40000-space-marine-the-poem/</link>
		<comments>http://www.alienbraincookies.com/criticised/game-reviews/warhammer-40000-space-marine-the-poem/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 21:58:29 +0000</pubDate>
		<dc:creator><![CDATA[alienbc]]></dc:creator>
				<category><![CDATA[Bad poetry]]></category>
		<category><![CDATA[Game reviews]]></category>
		<category><![CDATA[Stuff created]]></category>
		<category><![CDATA[000 Space Marine]]></category>
		<category><![CDATA[Bryan Ansell]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[GoW]]></category>
		<category><![CDATA[Laserburn]]></category>
		<category><![CDATA[noob]]></category>
		<category><![CDATA[nostalgia]]></category>
		<category><![CDATA[poem]]></category>
		<category><![CDATA[review Gears of War]]></category>
		<category><![CDATA[Space Marine]]></category>
		<category><![CDATA[Warhammer 40]]></category>
		<category><![CDATA[Warhammer 40k]]></category>
		<category><![CDATA[WH40k]]></category>
		<category><![CDATA[WH40k Space Marine]]></category>
		<category><![CDATA[Yes I Was There And You Weren't]]></category>

		<guid isPermaLink="false">http://www.alienbraincookies.com/?p=666</guid>
		<description><![CDATA[It&#8217;s Gears of War! It&#8217;s Gears of War! The cybertardists gurn, But Warty Forty Space Marine Is really Laserburn. &#160;]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s Gears of War! It&#8217;s Gears of War!<br />
The cybertardists gurn,<br />
But Warty Forty Space Marine<br />
Is really Laserburn.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>ASCIIpOrtal enters IGF 2010</title>
		<link>http://www.alienbraincookies.com/criticised/game-reviews/asciiportal-enters-igf-2010/</link>
		<comments>http://www.alienbraincookies.com/criticised/game-reviews/asciiportal-enters-igf-2010/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 13:35:47 +0000</pubDate>
		<dc:creator><![CDATA[alienbc]]></dc:creator>
				<category><![CDATA[Game reviews]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Stuff created]]></category>
		<category><![CDATA[ascii]]></category>
		<category><![CDATA[cymonsgames]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[IGF 2010]]></category>
		<category><![CDATA[joe larson]]></category>
		<category><![CDATA[p0rtal]]></category>

		<guid isPermaLink="false">http://www.alienbraincookies.com/?p=450</guid>
		<description><![CDATA[ASCIIpOrtal, the free and funky game by Joe Larson, has been entered for the Independent Game Festival (IGF) 2010 awards. Why do I/why should you care? ASCIIpOrtal is a very playable little puzzle game with a great sense of atmosphere It&#8217;s free and has some nice little game mechanics and suchlike I did the sounds and music <a href='http://www.alienbraincookies.com/criticised/game-reviews/asciiportal-enters-igf-2010/' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p><a href="http://cymonsgames.com/asciiportal"><img class="alignright" title="asciiportal" src="http://www.alienbraincookies.com/wp-content/uploads/2009/09/asciiportal.jpg" alt="asciiportal" width="281" height="160" /></a><a title="ASCIIpOrtal" href="http://cymonsgames.com/asciiportal/" target="_blank">ASCIIpOrtal</a>, the free and funky game by Joe Larson, has been entered for the <a href="http://www.igf.com/php-bin/entries2010.php" target="_blank">Independent Game Festival (IGF) 2010 awards</a>.</p>
<p>Why do I/why should you care?</p>
<ul>
<li>ASCIIpOrtal is a very playable little puzzle game with a great sense of atmosphere</li>
<li>It&#8217;s free and has some nice little game mechanics and suchlike</li>
<li>I did the sounds and music</li>
</ul>
<p>Check it out at  <a href="http://www.cymonsgames.com/asciiportal" target="_blank">www.cymonsgames.com/asciiportal</a> and if you have any strong positive opinions, make noise about it and let&#8217;s see if we can keep the profile nice and high and IGF judge-visible :]</p>
<p>For more info about the music, go <a title="Steve Fenton music" href="http://www.zen44512.zen.co.uk/asciiportal/asciiportal.html" target="_blank">here</a> (work in progress page with some additional downloads).</p>
]]></content:encoded>
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		</item>
		<item>
		<title>ASCIIpOrtal review</title>
		<link>http://www.alienbraincookies.com/criticised/game-reviews/asciiportal-review/</link>
		<comments>http://www.alienbraincookies.com/criticised/game-reviews/asciiportal-review/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 13:06:12 +0000</pubDate>
		<dc:creator><![CDATA[alienbc]]></dc:creator>
				<category><![CDATA[Game reviews]]></category>
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		<category><![CDATA[ascii]]></category>
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		<guid isPermaLink="false">http://www.alienbraincookies.com/?p=354</guid>
		<description><![CDATA[ASCIIpOrtal is out and rather good, for a couple of reasons...]]></description>
				<content:encoded><![CDATA[<p><a href="http://cymonsgames.com/asciiportal"><img class="size-full wp-image-355 alignright" title="asciiportal" src="http://www.alienbraincookies.com/wp-content/uploads/2009/09/asciiportal.jpg" alt="asciiportal" width="281" height="160" /></a><a title="ASCIIpOrtal" href="http://cymonsgames.com/asciiportal/" target="_blank">ASCIIpOrtal</a> is out and rather good, for a few reasons:</p>
<p>&#8211; it&#8217;s a very playable little puzzle game with a great sense of atmosphere</p>
<p>&#8211; it&#8217;s an ASCII game, which means added retro goodness</p>
<p>&#8211; it&#8217;s free</p>
<p>&#8211; I did the sounds and music :]</p>
<p>Check it out, and if you can afford to, drop the author (Joe Larson) a dime or two by donating through his website, <a href="http://www.cymonsgames.com">www.cymonsgames.com</a>. He&#8217;s a nice guy and it&#8217;s a nice game that&#8217;ll keep you busy for a wee while.</p>
<p>For more info about the music, go <a title="Steve Fenton music" href="http://www.zen44512.zen.co.uk/asciiportal/asciiportal.html" target="_blank">here</a> (work in progress page with some additional downloads).</p>
]]></content:encoded>
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		<title>Mechwarrior 5: live the giant death machine dream</title>
		<link>http://www.alienbraincookies.com/criticised/game-reviews/mechwarrior-5-live-that-giant-killing-machine-dream/</link>
		<comments>http://www.alienbraincookies.com/criticised/game-reviews/mechwarrior-5-live-that-giant-killing-machine-dream/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 14:02:23 +0000</pubDate>
		<dc:creator><![CDATA[alienbc]]></dc:creator>
				<category><![CDATA[Game reviews]]></category>
		<category><![CDATA[Stuff criticised]]></category>
		<category><![CDATA[futurewar]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[geek]]></category>
		<category><![CDATA[Mech]]></category>
		<category><![CDATA[Mechwarrior]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://www.alienbraincookies.com/?p=319</guid>
		<description><![CDATA[Je suis geek! That&#8217;s because I thought the Mechwarrior 5 trailer was cool:   I just hope the gameplay this implies is realised&#8230; I&#8217;ve played a few mech games over the years and without exception they all boil down to one thing: a daft circle-strafing competition, as giant machines dance unfeasibly quickly around each other at a <a href='http://www.alienbraincookies.com/criticised/game-reviews/mechwarrior-5-live-that-giant-killing-machine-dream/' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p>Je suis geek! That&#8217;s because I thought the Mechwarrior 5 trailer was cool:</p>
<p> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" height="280" width="450" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/sl4eI3htAuA&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" height="280" width="450"  src="http://www.youtube.com/v/sl4eI3htAuA&amp;hl=en&amp;fs=1&amp;" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>I just hope the gameplay this implies is realised&#8230;<span id="more-319"></span></p>
<p>I&#8217;ve played a few mech games over the years and without exception they all boil down to one thing: a daft circle-strafing competition, as giant machines dance unfeasibly quickly around each other at a distance of about 50 feet.  This is boring. It is also unrealistic, but let&#8217;s not get into the pointless (but nonetheless long-running) argument about what constitutes realism in the 31st Century, whether mechs would be obsolete as tanks are becoming today, why these long-range killing machines are so close you can see the colour of the enemy pilot&#8217;s eyes, and so on.</p>
<p>It&#8217;s just boring because it&#8217;s unimaginative: a slightly slower fps, Quake with different graphics. But if we&#8217;re talking about taking cover in a city, using effective recon, worrying about building strength and mech weight, weapon range, smoke, spotting nice visual clues about weapon overheats and all the other stuff suggested by this video&#8230; then that&#8217;s more likeee.</p>
<p>I remember, years ago, when I saw in <em>White Dwarf</em>  an advert for <em>Citytech</em>, an expansion for the original <em>Battletech</em> game.  That was when the whole mech thing made sense to me. If you&#8217;re going to make enormous killing machines to traverse and fight over vast empty plains, I think you&#8217;d probably make them have wheels, or wings, or hoverjets or tracks or something. You wouldn&#8217;t make them walk.</p>
<p>If, however, you need your enormous killing machines to cope with an environment that&#8217;s basically designed for bipeds &#8211; a city, say &#8211; then legs make a lot more sense. The boardgame, of course, was always about terrain: it&#8217;s the earlier releases in the computer game dept that let the side down somewhat. </p>
<p>Anyway, I will believe in <em>Mechwarrior 5</em> when I see it for myself (actually it&#8217;s just <em>Mechwarrior</em> &#8211; a &#8216;reboot&#8217; apparently, not a sequel). Meanwhile it seems <a href="http://battletech.catalystgamelabs.com/" target="_blank">these guys</a> are gonna give away <a href="http://battletech.catalystgamelabs.com/" target="_blank">MechWarrior 4</a> in the near future to drum up interest in giant walking robots, as if that were a concept no-one had <a href="http://www.transformersmovie.com/" target="_blank">heard of </a> recently. Can&#8217;t complain though.</p>
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		<title>Transcendence: free game review</title>
		<link>http://www.alienbraincookies.com/criticised/game-reviews/transcendence-free-game-review/</link>
		<comments>http://www.alienbraincookies.com/criticised/game-reviews/transcendence-free-game-review/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 12:10:08 +0000</pubDate>
		<dc:creator><![CDATA[alienbc]]></dc:creator>
				<category><![CDATA[Game reviews]]></category>
		<category><![CDATA[Stuff criticised]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[elite]]></category>
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		<category><![CDATA[rogue]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[Spelunky]]></category>
		<category><![CDATA[Transcendence]]></category>

		<guid isPermaLink="false">http://www.alienbraincookies.com/?p=203</guid>
		<description><![CDATA[Free arcade / RPG space game with roguelike tendencies Following the discovery of Spelunky, I&#8217;ve found another fun, free game with a roguelike randomness to its design: Transcendence, by a guy called George Moromisato. This one&#8217;s been around for ages, it seems.  Set in space, it provides a unique game universe to explore every time <a href='http://www.alienbraincookies.com/criticised/game-reviews/transcendence-free-game-review/' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<div id="attachment_208" style="width: 215px" class="wp-caption alignright"><a href="http://neurohack.com/transcendence/"><img class="size-full wp-image-208 " title="Transcendence title screen" src="http://www.alienbraincookies.com/wp-content/uploads/2009/04/transcendence12.jpg" alt="transcendence12" width="205" height="118" /></a><p class="wp-caption-text">Transcendence: funky free 2d space game action</p></div>
<p style="text-align: left;"><em>Free arcade / RPG space game with roguelike tendencies</em></p>
<p style="text-align: left;">Following the discovery of <a title="Spelunky, free game review" href="http://www.alienbraincookies.com/game-reviews/spelunky-free-game-review/">Spelunky</a>, I&#8217;ve found another fun, free game with a roguelike randomness to its design: <a title="Transcendence homepage" href="http://neurohack.com/transcendence/" target="_blank">Transcendence</a>, by a guy called George Moromisato. This one&#8217;s been around for ages, it seems.  Set in space, it provides a unique game universe to explore every time you start a new game.</p>
<p style="text-align: left;"><span id="more-203"></span></p>
<p style="text-align: left;">Still in Beta and still in development, Transcendence nonetheless manages to provide a pretty compelling experience. You start from humble beginnings with a simple spaceship, and then get involved in running and gunning, trading and upgrading and all the other stuff that made Elite great. Only in 2d, with nice rendered graphics and elements of an RPG, managing inventory and so on.</p>
<p style="text-align: left;"><a href="http://www.alienbraincookies.com/wp-content/uploads/2009/04/transcendence2.jpg"><img class="alignleft size-thumbnail wp-image-205" title="Transcendence gameplay" src="http://www.alienbraincookies.com/wp-content/uploads/2009/04/transcendence2-150x150.jpg" alt="Transcendence gameplay" width="150" height="150" /></a>Some bits are still a bit rough around the edges, and the backstory is a bit vague, but there are some lovely touches. The combat isn&#8217;t bad either &#8211; a bit twitchy perhaps, but enough like Subspace  to keep me happy.</p>
<p style="text-align: left;">I&#8217;m still at the early stages with this one, so I won&#8217;t say anything more than it&#8217;s definitely worth ten minutes of your time (and then it&#8217;ll be four hours later).</p>
<p style="text-align: left;">Get Transcendence here: <a href="http://neurohack.com/transcendence/" target="_blank">http://neurohack.com/transcendence/</a></p>
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		<title>Spelunky: free game review</title>
		<link>http://www.alienbraincookies.com/criticised/game-reviews/spelunky-free-game-review/</link>
		<comments>http://www.alienbraincookies.com/criticised/game-reviews/spelunky-free-game-review/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 22:48:28 +0000</pubDate>
		<dc:creator><![CDATA[alienbc]]></dc:creator>
				<category><![CDATA[Game reviews]]></category>
		<category><![CDATA[Stuff criticised]]></category>
		<category><![CDATA[cave]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Game Maker]]></category>
		<category><![CDATA[old-school]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[snakes]]></category>
		<category><![CDATA[Spelunky]]></category>
		<category><![CDATA[spikes]]></category>
		<category><![CDATA[traps]]></category>
		<category><![CDATA[YoYo Games]]></category>

		<guid isPermaLink="false">http://www.alienbraincookies.com/?p=160</guid>
		<description><![CDATA[A free roguelike platform game with snakes, spikes, traps and other evil. Spelunky is a game of cave exploration (the clue&#8217;s in the name). You play a familiar whip-wielding, hat-wearing explorer character who has to delve deeper and deeper into increasingly dangerous caves in search of loot and secrets.  Spelunky is one of those rare <a href='http://www.alienbraincookies.com/criticised/game-reviews/spelunky-free-game-review/' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<div><em></em></div>
<p><em></em></p>
<div id="attachment_161" style="width: 160px" class="wp-caption alignright"><a href="http://forums.tigsource.com/index.php?topic=4017.0"><img class="size-thumbnail wp-image-161" title="spelunky" src="http://www.alienbraincookies.com/wp-content/uploads/2009/03/spelunky-150x150.jpg" alt="Spelunky - free, fun, evil and insanely difficult" width="150" height="150" /></a><p class="wp-caption-text">Spelunky - free, fun, evil and insanely difficult</p></div>
<p><em>A free roguelike platform game with snakes, spikes, traps and other evil.</em></p>
<p><a title="Spelunky download page" href="http://forums.tigsource.com/index.php?topic=4017.0" target="_blank">Spelunky</a> is a game of cave exploration (the clue&#8217;s in the name). You play a familiar whip-wielding, hat-wearing explorer character who has to delve deeper and deeper into increasingly dangerous caves in search of loot and secrets.</p>
<div class="mceTemp"> Spelunky is one of those rare finds: a game that&#8217;s free, fun, addictive, and one I&#8217;m still playing more than 10 minutes later. Mostly that&#8217;s because it&#8217;s incredibly hard and quite frustrating, but in a way that doesn&#8217;t stop me coming back for more punishment.</div>
<p><span id="more-160"></span></p>
<p>It&#8217;s a lot like <a title="Dungeon Crawl homepage" href="http://www.dungeoncrawl.org/" target="_blank">Dungeon Crawl </a>(and/or <a title="Dungeon Crawl - Stone Soup homepage" href="http://crawl-ref.sourceforge.net/" target="_blank">Stone Soup</a>) in that regard, and for one of the same reasons: the game map changes each time you play.</p>
<p>I could probably bang on about procedurally generated levels or something, but I won&#8217;t because I don&#8217;t understand the technology. All that matters is that levels are different every time you play (strictly speaking it&#8217;s like all Roguelikes in that regard, but Crawl in particular for me in terms of style and deadly humour).</p>
<p>However, while the level layout changes for every game, the aim of the game and the insane, old-school difficulty remain the same.  It looks a plays just like the platformers I dimly remember from my 8-bit days. It has simple, functional, retro graphics; even more retro sound, creating using the very funky sound generator, <a title="SFXR homepage" href="http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html" target="_blank">SFXR</a>; and very retro gameplay. It was made using <a title="Game Maker from YoYo Games" href="http://www.yoyogames.com/make" target="_blank">Game Maker</a> from <a title="YoYo Games homepage" href="http://www.yoyogames.com/" target="_blank">YoYo Games</a>.</p>
<p>There are a few issues (it&#8217;s still in Beta) and the control scheme isn&#8217;t quite perfect, although to be fair neither is my joypad. Regardless, Spelunky is a cute, compelling, evil gaming experience that reminds me  just how fecking difficult games used to be. Best of all it&#8217;s free, so go play it and worship the author, one <a title="Derek Yu's homepage" href="http://www.derekyu.com/" target="_blank">Derek Yu</a>.</p>
<p>Get Spelunky here: <a href="http://forums.tigsource.com/index.php?topic=4017.0">http://forums.tigsource.com/index.php?topic=4017.0</a></p>
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		<title>Pwong: Flash game review</title>
		<link>http://www.alienbraincookies.com/criticised/game-reviews/pwong-flash-game-review/</link>
		<comments>http://www.alienbraincookies.com/criticised/game-reviews/pwong-flash-game-review/#comments</comments>
		<pubDate>Sat, 28 Mar 2009 09:44:23 +0000</pubDate>
		<dc:creator><![CDATA[alienbc]]></dc:creator>
				<category><![CDATA[Game reviews]]></category>
		<category><![CDATA[balls]]></category>
		<category><![CDATA[breakout]]></category>
		<category><![CDATA[EON]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Gershon Kingsley]]></category>
		<category><![CDATA[glowing effects]]></category>
		<category><![CDATA[paddle]]></category>
		<category><![CDATA[pong]]></category>
		<category><![CDATA[Popcorn]]></category>
		<category><![CDATA[Pwong]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[soundtrack]]></category>

		<guid isPermaLink="false">http://www.alienbraincookies.com/?p=146</guid>
		<description><![CDATA[Nothing complicated going on here&#8230; take the old favourite, Pong, rotate the playing field and add loads of fuzzy glowing effects, a thumping soundtrack, some breakoutesque pickups and lots of balls. If you drop a ball you lose points and take a step towards losing the game. If you get &#8217;em past the computer-controlled paddle you <a href='http://www.alienbraincookies.com/criticised/game-reviews/pwong-flash-game-review/' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.jgames.ch/jgames/play.php?id=204"><img class="alignright size-medium wp-image-147" title="pwong" src="http://www.alienbraincookies.com/wp-content/uploads/2009/03/pwong-300x218.jpg" alt="pwong" width="240" height="174" /></a>Nothing complicated going on here&#8230; take the old favourite, Pong, rotate the playing field and add loads of fuzzy glowing effects, a thumping soundtrack, some breakoutesque pickups and lots of balls.</p>
<p>If you drop a ball you lose points and take a step towards losing the game. If you get &#8217;em past the computer-controlled paddle you win points and get to play for longer. </p>
<p>It&#8217;s simple and fun and only marred by the eternal problem with Flash games: if, in your excitement, you mouse off the playing area you lose control and generally lose the game.</p>
<p>Play Pwong here: <a href="http://www.jgames.ch/jgames/play.php?id=204">http://www.jgames.ch/jgames/play.php?id=204</a></p>
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		<title>Burnout Paradise PC game demo review</title>
		<link>http://www.alienbraincookies.com/criticised/game-reviews/demo-review-burnout-paradise/</link>
		<comments>http://www.alienbraincookies.com/criticised/game-reviews/demo-review-burnout-paradise/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 17:35:54 +0000</pubDate>
		<dc:creator><![CDATA[alienbc]]></dc:creator>
				<category><![CDATA[Game reviews]]></category>
		<category><![CDATA[Burnout Paradise]]></category>
		<category><![CDATA[console port]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[driving game]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[installation problem]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://alienbraincookies.com/?p=14</guid>
		<description><![CDATA[This is a short, annoyed review of the demo of the PC game, Burnout Paradise Ultimate Box (as found on the cover disc of PC Gamer #199). I&#8217;m not really going to review the game itself. I did get as far as playing it but what I saw didn&#8217;t help overcome what I experienced up to <a href='http://www.alienbraincookies.com/criticised/game-reviews/demo-review-burnout-paradise/' class='excerpt-more'>[...]</a>]]></description>
				<content:encoded><![CDATA[<div class="mceTemp">
<div id="attachment_17" style="width: 160px" class="wp-caption alignright"><img class="size-thumbnail wp-image-17" title="Burnout Paradise" src="http://alienbraincookies.com/wp-content/uploads/2009/03/0011-150x150.jpg" alt="It might look pretty, but if the game's as dumb as the demo is..." width="150" height="150" /><p class="wp-caption-text">It might look pretty, but if the game&#39;s as dumb as the demo is...</p></div>
</div>
<p>This is a short, annoyed review of the demo of the PC game, Burnout Paradise Ultimate Box (as found on the cover disc of PC Gamer #199).</p>
<p>I&#8217;m not really going to review the game itself. I did get as far as playing it but what I saw didn&#8217;t help overcome what I experienced up to that point, to whit:</p>
<p><span id="more-14"></span></p>
<p><strong>Installation<br />
</strong>The installer works ok until the bit where it wants you to install EA Downloader Monkey (or something similar). It&#8217;s probably a fine piece of software, who knows. What annoys me is that it doesn&#8217;t make clear a) why you need it, and b) that you don&#8217;t need it to try the demo. I don&#8217;t need EA or anyone else clogging up my PC with shit I don&#8217;t want. </p>
<p><strong>Config part 1<br />
</strong>Running the game produces a nice little config screen where you can set graphics options and so on. Nice, that is, except for the lack of explanation for the settings it chose. I&#8217;m to assume, I suppose, that EA knows best and these are optimum for my PC config?</p>
<p><strong>Making something happen<br />
</strong>Now onto the really good stuff. I get past the obligatory big spinning logos for whoever made and/or published the thing (they are not actually obligatory. These people have the mistaken belief that we care). The screen displays a legend along the lines of &#8220;push any button&#8221;. I push a joypad button. Nothing happens. I push a mouse button. Nothing happens. I push a few keys on the keyboard. Nothing happens. I wait a short while then assume the demo was coded by idiots, and try and call up task manager to kill it. Nothing happens. Alt-F4? Nothing happens. After some serious three finger saluting I get task manager to appear; almost immediately, the demo regains focus and something&#8217;s actually happened in the background. It&#8217;s giving me the friendly advice about not switching off the machine when the little &#8220;saving to hard drive&#8221; logo is flashing &#8211; the sort of thing I&#8217;ve only started seeing fairly recently, aimed at the sort of console owners who don&#8217;t know what a hard drive is. A port then.</p>
<p><strong>Life is short<br />
</strong>Beyond this I manage to actually start the game, or at least to kick off what is a very boring introduction with apparently no means of skipping. The time is at least 15 minutes after I began the installation process, and about 10 after I launched the thing after install.</p>
<p><strong>Config part 2<br />
</strong>After what is a very boring wait through admittedly high quality voice overs, camera fly-bys and so on, I&#8217;m finally shown a car (that&#8217;s me apparently) and told to drive to the repair shop to get it fixed. I press buttons on the joypad, keyboard, mouse. Nothing happens. I assume I need to configure controls for one or more of the above, or at least to check a list of what button does what. I press Escape. It shows me three options, none of which relates to game config stuff. I go back to the game and start pushing keyboard buttons in earnest. I manage to change the camera. I change the radio station. There is no options menu button I can find. There is no quit game option. I bring up task manager and kill the demo to look for a keymap or readme document that might help. There isn&#8217;t one.</p>
<p><strong>Life is definitely too short<br />
</strong>While I did relaunch the game and finally heard a message telling me to hold accelerate to start the engine, and eventually had success holding the &#8220;A&#8221; key&#8230; it wasn&#8217;t worth it. Anyone who complained about the control method for vehicles in GTA IV will probably love this. It&#8217;s like driving a glue gun through a big 3d city. You can hit stuff and break things and it&#8217;s very pretty, but you can also take any corner at 200mph, and it feels like&#8230; I dunno, Micro Machines or something.</p>
<p>To top it off, when I went to uninstall it, they made me go to control panel and add/remove programs. What a bunch of bananas. EA. It&#8217;s in the name.</p>
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